Author Topic: PC2019 player ratings  (Read 1571 times)

TheBeardAmigos

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Re: PC2019 player ratings
« Reply #30 on: September 13, 2018, 11:21:28 pm »

I usually use a base of the lowest rated player being a 64 or 65. It does mean that a lot of players have the same or similar rating and there are only 1 or 2 points separating some best 22 players, but with the way the game is, I find that it is most realistic as coaches picked the best 22 for their opposition/game style, not necessarily the best 22 players on their list

This is also going off the way that we have done previous lists.

Here is the link to the spreadsheet that I have used and with some updated ratings/order, which I feel are the most realistic on current form (past 3 years)
https://docs.google.com/spreadsheets/d/10aBNz4fR3laOlXdjeDK4f0IPAWZG-4PvMhWRE4Z6-yI/edit?ts=5611cbf3#gid=928426194

Good reference, and interesting read, thanks mate.
Team selection algorithm has been changed pretty significantly when i implemented the new player model. I plan to change it up further to consider opposition team strengths/weaknesses too, so this will look different going froward.

All of the contest logic has changed (along with the whole match sim/ player mode etc), so i expect this to behave differently also.

Theres some downside to having them in too tight a range. Theres modifiers (home ground, leadership, confidence etc etc) that add or subtract a point or two here and there for contest scores. When skill ranges are tight it magnifies the effect of these.

What if we have a base of 60? That way it gives us a little bit more room to move with some players etc.