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Messages - Grenville

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1
Premiership Coach / Re: Dev Diary
« on: August 15, 2019, 03:51:19 pm »

I havent opened the project in months now. Honestly, the state of my club has seen me lose interest in footy in all forms in recent times. I hope to pick this up again at some point in the future, but for now is on hold for a bit.

2
Premiership Coach / Re: Code Repositoy access for new devs
« on: June 21, 2019, 02:51:19 am »

Actually, looks like they changed their policy and can only add users with their email, not username. CAn you please send me the email address you signed up with (via private message if youd rather not post it)
Thanks.

3
Premiership Coach / Re: Dev Diary
« on: June 19, 2019, 06:44:40 am »
love your work... Just wondering if there was any progress?

Bad news is I've made zero progress in months - life is busy. Good news is I'm still here and keen to keep hacking away at it.

I've spoken to a couple of people on bigfooty who may be able to help with some dev work. Hopefully some fresh faces and a bit of enthusiasm can get things rolling.

4
Premiership Coach / Code Repositoy access for new devs
« on: June 19, 2019, 06:42:22 am »
I've spoken to a few people recently interested in helping out with development.

Code is in a mercurial repository hosted on bitbucket (since git hated my old SVN repository that i tried to push up there):
https://bitbucket.org/adamwight/pc2019/

For repo access please:
- create bitbucket login
- post email/username associated with that account and I'll add it to the repo permissions
-

5
Premiership Coach / Re: Dev Diary
« on: April 23, 2019, 07:21:32 am »
Hey Greenville just wondering if theres any new updates? love your work.

Delay on the response says it all here really. Have made a little progress here and there in the past few months, but stalled at the minute. Sorry to say, is going to be the nature of it & not finding more than a couple of hours a week for development recently.
Intent is still there.

6
Premiership Coach / Re: Dev Diary
« on: February 21, 2019, 07:34:43 am »

Been a while since I posted, so quick update. Still been really busy both at work and home, so just a few hours working on the game here and there over the last month. Slow progress.
The footy season rolling around always gets me fired up though and we're getting close now.
Make the Crowies your 2nd team - the more i love the footy, the more i find myself thinking about Premiership Coach and everything that I still want to build here.

7
Premiership Coach / Re: Dev Diary
« on: January 26, 2019, 10:33:46 pm »
Good afternoon, any update on how the game is progressing. could l get copy please to trial if possible

Progress is still very slow at present, just based on finding time to work on it - spent the last week in Florida for a wedding, Christmas, new year etc.

Will be the nature of it unfortunately, as a spare time project but the intent is there and continuing slowly

8
Premiership Coach / Re: Dev Diary
« on: November 20, 2018, 10:51:06 am »
Quick update, I'm going to be travelling for the next couple of weeks with limited internet access, so expect me to be pretty inactive here. Still progressing & no concerns - post draft will look to bring in completed lists and ramp up.

9
Premiership Coach / Re: Dev Diary
« on: November 18, 2018, 07:19:36 am »
hi sounds like the game is moving in the right direction, cannot wait to play it. could help out with stats if you like. currently doing my own stats for afl evolution 2019

Thanks mate - has been slow going the past month but still progressing.

10
Premiership Coach / Re: Dev Diary
« on: October 31, 2018, 08:11:02 pm »
With my work schedule I tend to get one really solid dev day each week, then some hours here and there. Today was my first really solid day since my schedule has settled down, so another quick progress post.

For people with no dev background you might be surprised to hear that the single most challenging (and frustrating) piece of the game to write has always been the fixturing. I consider myself a pretty capable bloke, and feel like i should be able to write a function that just rolls out a fixture for x teams. After many attempts thats never been true, and it frustrates me. The game has workable fixtures for leagues of all sizes - but they're hand crafted on spreadsheets, then converted to code for the game. Never a clean function that just builds it for me, despite my many cracks at it.

Anyway, today i finally built a clean AFL fixture generator. 18 teams, 23 rounds, 1 bye each in rd 12 through 14, 11 home games each etc. Necessary, time consuming, and not fun AT ALL. But PC2019 has it now and we're moving forward. Signing out for today!


11
Premiership Coach / Re: Dev Diary
« on: October 31, 2018, 11:34:45 am »

With the new calendar in pretty good shape now its easy to speed through chunks of the season (great for testing). Moved each league onto its own thread to run in parallel to speed up simulated days

Added a Match Results summary that populates in real time based on completion events in the worker threads. Not a lot to look at, but significant improvement behind the scenes:

[ Guests cannot view attachments ]

-- as always, ignore results for now. players are real names/random-ish skills until I get the real ones imported.

12
Premiership Coach / Re: Game Art/ Background images
« on: October 28, 2018, 04:35:18 am »
What many of the non-licenced games in the text sim genre do is to include generic pictures (or placeholders for player images) upon release and then have community-supplied mods that people can download to update the images in their game.


This was the case for Out of the Park baseball before they got an MLB licence and is still done for games from Sports Mogul, Front Office Football, Wolverine Sports and others.

Haha, yeah went that route with PC2011 with the editable placeholder team names - even went so far as to separate them into their own config file so people could share it easily without affecting the rest of the game.

Not everyone realized that PC2011 supported player images as well, which got released in packs by the community. That support is all still there.

13
Premiership Coach / Game Art/ Background images
« on: October 27, 2018, 11:20:37 am »
A lot of the game UI is built over top of still images - since I'm not an artist its the easiest way to get things looking decent.

I'm planning to get a few stock photos for the new version - didnt see any reason to hide the source & figured I'd throw the link up here for you to have a look:
https://www.shutterstock.com/search/afl

Posting this for 2 reasons:
1 - to give people a chance to comment on what images they like the best and where abouts in the game you see them fitting?
2 - To see if we have anyone with a legal background here? AFL protect their IP really aggressively and for PC2011 I had lawyers involved to make sure I wasnt overstepping.  I'm not sure that i buy the "worry-free licensing" claim on this site. As i understand it players own rights to their image, as the AFL owns rights to logos etc, and use of many of the images here (the ones with AFL players in them) would be a problem. Although being a not-for-profit project as PC2019 is would likely help here.

Some of the stuff i really like here is the more generic artist rendering/safe to use images anyway, so either way will find some images to change to look of the game and make it feel new/different to PC2011.

Heres some of my thoughts:
Live-action footy shots would be great if i can feel 100% confident on the legal side - until then leaving them out.

Some of the crowd/stadium images would be nice to include

Toying with moving the intro screen to use something like this:
https://www.shutterstock.com/image-illustration/aussie-rules-football-stadium-marked-green-710562838?src=cB7W_PvSFV4cT-ITy_v1_w-1-0

Since i grew up playing footy in the country this is nostalgic. Might be able to find a home for it in the regional league screens spleplace:
https://www.shutterstock.com/image-photo/afl-footy-field-pole-1152328151?src=cB7W_PvSFV4cT-ITy_v1_w-1-48

Trophy cabinet might have a home. Sadly the crows cabinet doesnt look like this, but makes me wonder if we could split out the image to dynamically add trophies to some cabinet. Sounds very 90s-game ish but i always enjoyed   the growing treasure-room image on Pirates way more than i should have as a kid. Getting bloody old.
https://www.shutterstock.com/image-photo/9-silver-cup-trophies-on-glass-1067247809?src=cB7W_PvSFV4cT-ITy_v1_w-1-82

I like this, but have no idea where I'd put it. I've been guilty in the past for finding places in the game for graphics that looking back on PC2011 now didnt really fit (the graphing components i bought and got a bit carried away with)
https://www.shutterstock.com/image-vector/icon-australian-rules-football-field-stadium-1171419325?src=cB7W_PvSFV4cT-ITy_v1_w-1-24





14
Help Needed / Re: Staff data
« on: October 27, 2018, 11:08:20 am »
I have finished the list.

It probably will need to be reviewed, as there are staff changes still happening. But I'd back the majority of it to be correct.

Sensational Dom, thanks mate

15
Help Needed / Re: Game development and graphics help?
« on: October 27, 2018, 10:49:33 am »
Hey mate,

My name is Kristian Dwyer and I'm the lead dev at https://www.facebook.com/coachesboxgame/ - a labour of love over 6 years.

Just like yourself, this has been a part-time endeavour for me, and the game, written in VB.Net, seems to always be that last step away.

That said, I'd love to wrap this project and help where I can with PC2019 - which has always been the best on market (2011 was brilliant).

I code in C++, VB.Net and am pretty good with Adobe software.

My maths and logic skills are up there too.

Fly me a dm on here if I can be of any help!

Kris

Thanks for getting in touch Kris. I am most definitely interested in getting you involved.

VB.net has been dying a slow death for the last 10 years. I've worked professionally with both C# and VB.net, and one of the very few people I know who preferred the latter. Premiership Coach is 100% VB.net/WPF (XAML), so theres a ton of promise here.  I'll PM you and see if we can get in touch via email - would love to get you ramped up over the new few weeks if you're keen..

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